![]() ![]() So, assuming this, to get total latency you just multiply the output latency with three 42.7 *3 = 128.1 milliseconds.Īs I said this is only how I believe it is calculated, if anyone wiser wishes to correct me, please go ahead. You'll also have to take in consideration input and processing latency. If you want to know the specifics of the math, check this website: Īs I mentioned earlier, this is the output latency. The result is output latency in milliseconds.įor example, say you have MaxOutputBufferSize set to 1024 and LatencyBuffer at 2.ĭivide by 48: 2048 / 48 = 42.7 milliseconds Multiply MaxOutputBufferSize by LatencyBuffer. ![]() If you follow these steps I guarantee you will achieve the lowest possible latency.įirst of all here's how I think is the way to calculate actual latency in milliseconds from the settings in the rocksmith.ini file: Okay, here's a guide I decided to make to get low latency in this game. (We still recommend using the Real Tone Cable for best results and the most direct/cleanest signal input for any guitars with pickups.). Patch Notes - Rocksmith 2014 Edition Remastered - Microphone Mode & More! What was added/changed in the December 13 patch? And enjoy strumming and picking in Rocksmith without a Real Tone Cable. Original version plus support for bass guitars. PLATFORMS Xbox 360, PlayStation®3 system, PC/Mac (Download Only) See less details See full details Rocksmith Guitar & Bass. All-new Rocksmith 2014 Edition - 'No Cable Included' Version. Open the game using the no-cable fix.exe. Ensure that the input is set to 16bit 48kHz 5. Go into the sound panel and disable all microphones but one 4. Rock Smith Rocksmith DLC Patch Crack nocable cable no-cable realtone Uploaded: By: LaSilkie Seeders: 205 Leechers: 2. ![]()
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